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+ Oculus and Unreal are close friend (Facebook <3 Epic)
+ Unreal embraces the die-hard technical dev
+ Good platform to talk optimization
+ The VR industry is being pushed.
+ VR business focusing on CAD is the million bucks
+ Unreal is the way to go for real-world problem, approaching photo-realisztic etc...
RealBiz + Optima + VR <-> Unreal
If you have a real-world business that is not a game, that is related to VR, and you want extreme optimization, look no further and just get Unreal. The 5% equity is very much worth it.
+ Hololen and Unity are close friends (Microsoft <3 Unity)
+ Extremely easy to make and ship your game MVP.
+ There's a Percentage scale in Unity???
+ Unity is a good platform for game MVP and game in general
+ AAA game with Unity will suffer down the road due to limitation in what can be optimized out-of-the-box (ootb). It is achievable, but not very straightforward.
+ For things like Hololen and fun, Unity should be considered.
How Tolerable is your ad?
Great quote from the speaker that speak for itself. The UX of the ad need to be designed such that there is zero annoyances, fit the flow, and engages user with the game
Fun + Quick + Easy = Unity
Unity is a very simle to use platform that can be very powerful when it comes to simple contents that need a quick magic cast to be brought to life. The VR aspect of Unity with the hololen is simply more added-fun that has some value but not much.
Using Unity for real-world problem is fine as well, but performance-wise and technically-wise, meh.
Unity does not convert geometry
Some option is used to optimize shader. But without a shader editor, Unity looks like a clumsy shady platform.
+ Intel's INDE GPA
+ Host/Target Architecture
+ Analyzers
Distribution is the most important concept in launching
On desktop, the product is a solid one time product (with DLC of course)
In Mobile, the product is a living ecosystem
- Have something to throw against the wall
A mid-core to download something for free is $15
MVP -> Soft-launch (within thriving environment) -> Global Launch
Have the right number before release
All show up in one day and get it
Kickstarter is Tons of Work
Company versus project or product based investment.
How quickly do you want to move? How much risk do you want to take?